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#gamedev

351 posts157 participants15 posts today
Jayenkai [ J-N-K ]<p>Today's Blog<br>Making a Path : <a href="https://agameaweek.com/?Blog=11974" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">agameaweek.com/?Blog=11974</span><span class="invisible"></span></a><br>Poetry : Tetris : <a href="https://agameaweek.com/?Poetry=3242" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">agameaweek.com/?Poetry=3242</span><span class="invisible"></span></a><br>Pixelart : Meteor : <a href="https://agameaweek.com/?Pixelart=3717" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">agameaweek.com/?Pixelart=3717</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a>, <a href="https://mastodon.social/tags/Pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pixelart</span></a></p>
Robert Kingett<p>Indie game’s ‘lesbian toggle’ makes it hilariously unplayable | Polygon <a href="https://www.polygon.com/gaming/538959/blobun-lesbian-toggle-steam-lgbtq-option-setting" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">polygon.com/gaming/538959/blob</span><span class="invisible">un-lesbian-toggle-steam-lgbtq-option-setting</span></a> <a href="https://caneandable.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://caneandable.social/tags/IndieGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGame</span></a> #<a href="https://caneandable.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
SpielmannSpiel<p>We created an "AutoSizeText" element for <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@godotengine" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>godotengine</span></a></span>, something that I always missed from Unity.<br>It is in it's early stages, but the label is already supported.</p><p>Check it out: </p><p><a href="https://youtu.be/qpKyzeKIB7k" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/qpKyzeKIB7k</span><span class="invisible"></span></a></p><p><a href="https://godotengine.org/asset-library/asset/3843" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotengine.org/asset-library/</span><span class="invisible">asset/3843</span></a></p><p><a href="https://mastodon.online/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.online/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://mastodon.online/tags/asset" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asset</span></a> <a href="https://mastodon.online/tags/tool" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tool</span></a> <a href="https://mastodon.online/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.online/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.online/tags/foss" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>foss</span></a> <a href="https://mastodon.online/tags/gdscript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdscript</span></a></p>
Didier Malenfant<p>Join me tonight at (a slightly earlier time over in Europe because of the time change): noon PST / 7pm GMT / 8pm CET over on <a href="https://twitch.tv/DidierMalenfant" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/DidierMalenfant</span><span class="invisible"></span></a> for my Little Tuesday Amiga Stream :amiga: :boing: </p><p>We will continue working on the tutorial level from Spelunky and we'll try to patch in <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@andreasscholl" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>andreasscholl</span></a></span> aka Zeronine from Quadlite so he can join in on the fun too.</p><p>See you then! Spread the word! 🙏🏻</p><p><a href="https://malenfant.net/tags/Twitch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Twitch</span></a> <a href="https://malenfant.net/tags/LiveCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LiveCoding</span></a> <a href="https://malenfant.net/tags/Amiga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Amiga</span></a> <a href="https://malenfant.net/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://malenfant.net/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://malenfant.net/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a></p>
Elissa<p>Some neat trickery Ray the Rendering Engine can do.</p><p>This overhang is still done without variable ceiling heights.</p><p><a href="https://eigenmagic.net/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://eigenmagic.net/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://eigenmagic.net/tags/RayCasting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayCasting</span></a> <a href="https://eigenmagic.net/tags/SoftwareRendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SoftwareRendering</span></a></p>
Elissa<p>"What we really need in here is a bit more light. Now if we just take a sledge-hammer to these walls..."</p><p><a href="https://eigenmagic.net/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://eigenmagic.net/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://eigenmagic.net/tags/RayCasting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayCasting</span></a></p>
Elissa<p>The FenceDrawer 2000(tm) - only in Ray, the Raycasting Engine.</p><p><a href="https://eigenmagic.net/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://eigenmagic.net/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://eigenmagic.net/tags/Raycasting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Raycasting</span></a></p>
cagibidev<p><a href="https://mastodon.gamedev.place/tags/FediJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam</span></a> day 17: after putting my source code into several files like a normal person, I decided to redraw the stars (sticking to main sequence stars for now).<br>Some kind of walls are planned too (stardust/asteroid clouds?).<br>Given high_impact's limits, I don't know how I'll do banners like checkpoints or the finish line. Probably by aligning several 1px wide sprites.<br><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://mastodon.gamedev.place/tags/Aseprite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Aseprite</span></a></p>
GameFromScratch<p>The Legendary Game Dev Environments bundle is now live on Humble Bundle.</p><p>A HUGE collection (50+ items!) of <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> and <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3d</span></a> 3D <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> environments (can also be exported to <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a>, <a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a>, etc.)</p><p><a href="https://gamefromscratch.com/legendary-game-dev-environments-humble-bundle/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/legendary-</span><span class="invisible">game-dev-environments-humble-bundle/</span></a></p>
GameFromScratch<p>At <a href="https://mastodon.gamedev.place/tags/GDC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC</span></a> Roblox have just announced Cube 3D, a genAI model for creating textured 3D models. Best of all, the open-source version is coming later this week.<br><a href="https://gamefromscratch.com/roblox-announced-cube-3d-genai-system/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/roblox-ann</span><span class="invisible">ounced-cube-3d-genai-system/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a></p>
Jay Justice🏳‍🌈🇯🇲♿<p>Starting my GDC week off with a bang! I have just been notified that my contract at Rookery Interactive will not be renewed in 2 weeks, so I am suddenly <a href="https://blacktwitter.io/tags/OpenToWork" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenToWork</span></a>! Please keep me in mind for any writing or consulting roles. If you're at GDC &amp; would like to meet, lmk! </p><p>🌎 I’m open to remote roles, or positions in Bangkok!</p><p>⭐ I've worked on a ton of games, comics and books, and am available for writing, consulting &amp; editing outside of games.<br><a href="https://blacktwitter.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://blacktwitter.io/tags/comics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>comics</span></a> <a href="https://blacktwitter.io/tags/books" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>books</span></a> <a href="https://blacktwitter.io/tags/gdc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc</span></a></p>
Sos Sosowski<p>Just profiled my code and I need to find a replacement for qsort() </p><p>What's good AND not a total pain to implement?</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/cprogramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cprogramming</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Kay Lousberg 🎨<p>It ain't much but it's honest work</p><p>Working on some wood and stone models :)</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/gameassets" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameassets</span></a></p>
carl // Isle of Reveries on Kickstarter!<p>Rebuilding a broken community is one of the core themes in Isle of Reveries. Lief meets all kinds of characters during their journey, and they'll join you in creating a homestead! 🦉🏕️ Isle of Reveries in 90% funded! Support the game on Kickstarter! Link ⬇️ <a class="hashtag" href="https://bsky.app/search?q=%23indiegame" rel="nofollow noopener noreferrer" target="_blank">#indiegame</a> <a class="hashtag" href="https://bsky.app/search?q=%23gamedev" rel="nofollow noopener noreferrer" target="_blank">#gamedev</a></p>
Paul Lawitzki<p>Here's a quick peek at what I'm working on right now for <a href="https://mastodon.online/tags/HallsOfTorment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HallsOfTorment</span></a><br><a href="https://mastodon.online/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.online/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.online/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a></p>
Dave?<p><a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Tipa<p>Sword for Hire: Vertical Slice &amp; Vibe Coding</p><p>When it's mapped out, Sword for Hire isn't as large as it looks in the book. But, it is possible to play through the game and level up.</p><p><a href="https://chasingdings.com/2025/03/17/sword-for-hire-vertical-slice-vibe-coding/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">chasingdings.com/2025/03/17/sw</span><span class="invisible">ord-for-hire-vertical-slice-vibe-coding/</span></a></p><p><a href="https://gamepad.club/tags/TextAdventureGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TextAdventureGame</span></a> <a href="https://gamepad.club/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> <a href="https://gamepad.club/tags/TunnelsTrolls" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TunnelsTrolls</span></a> <a href="https://gamepad.club/tags/VibeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VibeCoding</span></a> <a href="https://gamepad.club/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Retro Gerry<p>The eventual aim of this project is to be able to let you download a PDF rulebook version of the game that can be played using a couple of packs of everyday playing cards. so anyones can just play it whereever they are.</p><p>its on <a href="http://www.terlan.co.uk" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://www.</span><span class="">terlan.co.uk</span><span class="invisible"></span></a> with other bits n bobs from my mind and recessed of my hard drive.</p><p>I'll propbably poke at it again as time goes by</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://mastodon.gamedev.place/tags/penandpaper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>penandpaper</span></a> <a href="https://mastodon.gamedev.place/tags/cardgame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cardgame</span></a> <a href="https://mastodon.gamedev.place/tags/browsergame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>browsergame</span></a> <a href="https://mastodon.gamedev.place/tags/htmlgame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>htmlgame</span></a></p>
Retro Gerry<p>Another upload I added to the site <br>Adeglr's Dungeon is a Pen and Paper solo RPG game that can be played with nothing more than 2 packs of everyday playing cards, a pencil or pen and some paper. No need for dice. It will have a playstyle similar to traditional 'Choose your own adventures' with TTRPG elements.<br>its an unfinished prototype.<br>The overall aim is to develop a browser game at while the printable rules are created . To allow different ways of playing the game.</p><p> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a></p>
VEXED (commissions OPEN)<p>While I'm working on the new Chroma Noir expansion here is a mockup from the base pack. 👽</p><p>I called this environment "Odd World".</p><p>Perhapse it will get an expansion sometime in the future 🙂</p><p>💜💜Details Below💜💜</p><p><a href="https://mastodon.art/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.art/tags/%E3%83%89%E3%83%83%E3%83%88%E7%B5%B5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ドット絵</span></a> <a href="https://mastodon.art/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.art/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>